Hmm. That UPBGE video is odd. I have not come across that, but then again, I don’t use the vehicle wrapper. I’m also surprised that the rover_physics_rig blend goes unstable after a while. I’ve managed to get rover rigs like that working quite well. However, I create the constraints from python when the game starts, so I have a fair bit of control over them.
If you’re interested, here they are:
A 6wd solid axle vehicle. Works well in BGE, some graphics issues in UPBGE. Use pageup/pagedown to change gear and go faster (but remember to downshift when you are going uphill)
BGMC19.blend (2.49 MB)
A 6wd rocker-boogie suspension mars rover. Has issues when changing from straight to turning because my math sucked - and I set the wheel position rather than it’s speed. But is has a rig exactly the same as yours…
Rover2.blend (1.44 MB)
And here’s the one I’m most proud of. It’s the simplest overal rig, but you can duplicate wheels as you like, and the robot will point them in the right direction and spin the at the right speed for it to drive to where you click. Cool eh? This was an unused software prototype for a physical robot that measured a meter or so square. If I build another driving simulator, I’ll probably steal the math from here.
Rover-packed.blend (1.29 MB)
Anyway, maybe some of those were interesting to you. However, none of those are “games” by any stretch of the imagination… Feel free to use any/all models/code/whatever. I’d suggest taking the control system from the third one and the rig of the second one. Hmm, maybe for one of my future projects I’ll revisit this robot/rover stuff.
That’s basically what most of the feedback I got said. I’ll try to make driving the rover more fun/less frustrating.
Come to think of it, that’s also what the feedback for all my games seems to be though, pretty but not fun. Might want to check on that at some point and correct it.
You’re not alone there. I think the most common critique I’ve got is “It was fun for five minutes, then it was boring and repetitive.”… Eh, maybe I’m too much of a nerd to make games.