Results 1 to 6 of 6
  1. #1

    The floor needs cleaning

    Hello, guys! I just wanted to learn how to add dust and scratches and all that. Here is my result:

    Click image for larger version. 

Name:	untitled.jpg 
Views:	16 
Size:	247.2 KB 
ID:	493574

    Please critique and tell me what's wrong with this. I know it looks fake and overdone.

    BTW, this is a raw render.

  2. #2
    Member Yusuf Raja's Avatar
    Join Date
    Aug 2016
    is this what your trying to get done?:
    you need gloss and roughness combined.
    i also think it would be good to have a wall in the background, the floor looks repetitive and the wall would stop that.
    the bucket looks ok, but you could use a mop.

  3. #3
    I don't think that the models or materials are the problem in this case. More often than not lighting can make the difference between a good and bad render. If you are using a PBR shader, we can't see that from the angles of the lighting.

    Click image for larger version. 

Name:	lights.png 
Views:	6 
Size:	26.8 KB 
ID:	494402

    This may be a good starting point, though it is only that: a starting point. Try playing around with the values and perhaps colors of the lights too.

    You can hide lights with H and unhide with Alt+H to see what each individual light does for the scene.

  4. #4
    Yes, that's what I followed. But I wanted a floor that hasn't been cleaned for months. I have them. I can show you the node setup if you want.

  5. #5
    I have used the PBR Shaders. I will experiment with the lighting. Right now, I am stuck on other project

  6. #6
    Oh, u should use multiple HDRIs! The results are amazing! Here is Gleb's tutorial:
    I love his work!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts