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  1. #1 breaks UV Unwrap Reset

    EDIT: Apparently you're not supposed to edit stuff from a panel and use a global dict to store the bmesh instead. I'll report back when I implemented that.

    I'm creating an add-on for Re-Volt file types.
    The meshes for the game support flags and I'm saving those per face on an integer layer.

    I have a panel for setting those properties in my Now I found out, that the lines
    flags ="Flags") or"Flags")
    texture ="Texture") or"Texture")
    (line on GitHub)
    break the bpy.ops.uv.reset() operator. More specifically the part"layer name").

    These lines are for creating integer layers on a bmesh if it doesn't exist yet.

    Resetting the mapping on any object results in weird lines:


    After commenting out those lines or not attempting to create a new layer, the Reset operator works again.
    I'd be glad to hear some tips. Maybe I'm doing something completely wrong.

    Last edited by Yethiel; 15-Aug-17 at 12:42.

  2. #2
    The editing feature seems to be borken, sorry for the double post.

    I found out that this issue was indeed a bug that's now been fixed:

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