Rigid body goes through colliders

For some strange reason, the rigid body ball is going through the cylinder and the plane, which are both colliders. Why is that happening?


I also have a cloth plane that works just fine


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Rigid body simulation is more recent than cloth simulation.

Collide modifier was made to work with particles, cloth simulation and softbodies.

Rigid body simulation works differently. It manages collisions between moving rigid bodies (active ones) and static rigid bodies (passive ones).
So, if an object is not inside rigid body world group, it does not interact with the rest of the group.