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  1. #1

    Automatic weights wrong for separate - merged pieces

    Hi, i have a character that i want to modularize, so i sliced it into parts.
    I already had troubles binding an armature to the pieces, so i tried to join them.
    But the automatic weighting still generates bad weights:
    Name:  weightswrong.jpg
Views: 96
Size:  34.8 KBName:  separatemergedpieces.jpg
Views: 70
Size:  30.8 KB

    Although the vertices of neighboring parts are snapped to each other; meaning they are in the same position.
    I haven't merged the vertices as the parts still contain uv maps that i want to keep.
    Is this a bug or working as intended (why if so) and/or can i work around it?

  2. #2
    Blend file will be good to see. Blender weight paint is a bit shaky when doing character piece to piece when i put my character into module i usual hide some bones when i want to skin part some other part, so let say i want to skin the leg i hide whole the upper body and anything is on top of the leg then i skin the leg and so ...
    "Don't forget that blender is a community project, we develop blender together.
    If you feel things aren't as good as the should be, make it your goal to improve it." Sergof

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