Export and import via script

What do I need to fix in order for this script to export and immediatly import the same exported files into different layers? For now I’ve only managed to make the export part work, but not so much the import.

import bpy

destfolder = "E:\\FilePath\FileEndDestination\\"


objects = bpy.context.selected_objects
status = True
export_status = False
name = "Baseball"


for ob in objects:
    if ob.type != 'MESH':
        status = False
        
if (status):
    bpy.ops.export_scene.obj(filepath = destfolder + name + ".obj", use_selection = True)
    bpy.ops.export_scene.autodesk_3ds(filepath = destfolder + name + ".3ds", use_selection = True)
    bpy.ops.export_scene.fbx(filepath = destfolder + name + ".fbx", use_selection = True)
    export_status = True
    


if (export_status):
    bpy.ops.import_scene.obj(filepath = destfolder + name + ".obj").layers[1]
    bpy.ops.import_scene.autodesk_3ds(filepath = destfolder + name + ".3ds").layers[2]
    bpy.ops.import_scene.fbx(filepath = destfolder + name + ".fbx").layers[3]

I think I’ve found a suitable solution to this problem.

import bpy

destfolder = "E:\\Blender\Models\Civilian\Sport\Sports Equipment\Baseball\File\\"


objects = bpy.context.selected_objects
status = True
export_status = False
name = "Baseball"


for ob in objects:
    if ob.type != 'MESH':
        status = False
        
if (status):
    bpy.ops.export_scene.obj(filepath = destfolder + name + ".obj", use_selection = True)
    bpy.ops.export_scene.autodesk_3ds(filepath = destfolder + name + ".3ds", use_selection = True)
    bpy.ops.export_scene.fbx(filepath = destfolder + name + ".fbx", use_selection = True)
    export_status = True
    


if (export_status):
    
    bpy.data.scenes["Scene"].layers[1] = True
    bpy.data.scenes["Scene"].layers[0] = False
    bpy.ops.import_scene.obj(filepath = destfolder + name + ".obj")
    bpy.data.scenes["Scene"].layers[2] = True
    bpy.data.scenes["Scene"].layers[1] = False
    bpy.ops.import_scene.autodesk_3ds(filepath = destfolder + name + ".3ds")
    bpy.data.scenes["Scene"].layers[3] = True
    bpy.data.scenes["Scene"].layers[2] = False
    bpy.ops.import_scene.fbx(filepath = destfolder + name + ".fbx")