Subsurface scattering render issue with fluids

Hello everyone,

So I’m getting some strange issue with cycles where parts of the fluid simulation gets cut off. Below are pictures demonstrating what I mean. The first picture is what I see in the preview, and the second once is render. If I replace the subsurface scattering shader with something else, this issue disappear as well. Another thing I’ve notices is that it cute on different sources and different points depending on the frame.

Anyone has any idea what could be causing this?


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