Roboto

Made a robot, getting used to using HardOps and also subtance painter. So fairly low poly actually with crappy topology and UVS (lol). I’d probably need to clean it up more before putting it into a game engine >.> - Rendered in Iray because I couldn’t be bothered to get the Evee build at the time.






Also, tried to render this guy out in Renderman (the blender plugin), for some reason it kept coming out as playdoh. Does anyone have some tips for Substance Painter to Renderman? I used the PxrDisney shader and followed a tutorial from youtube but no luck. It has something to do with either my roughness map or my metalic map screwing up but changing it from linear to non-linear (vice versa) doesn’t help.

lol a strange cry for help in a finished project post :stuck_out_tongue:

He looks cool and looks like he wants to work maybe blender render something:D