Hello there,
Question about deforming here.
I build up a street with bricks (rigid body’s)
to keep them in position I placed a plane with rigid body (passive)
I used a sphere to ram into the bricks.
To make it realistic and show some deformation underneath the street. I have to make the plane to reacte on the sphere. only the part were the sphere hits. it needs to bends down. (vertex level)
I have a way to solve it with the cast modifier. (vertex group and then keyframing use transform on the moment the sphere impacts the street.)
I can use softbody on the plane. This defroms the mesh. and let it stop on a certain keyframe.
I discovered that this is not working great when I import this to otherfiles, Also it I have 2 opbjects that deform this plane mesh! this seems to give trouble and it looks like there is some conflict between them.
1 stops reacting with the mesh for no reason when I setup this agian the other stops reacting?
Do I mis Something there?
Thanks