GLSL problem

Hi all,

I have colored a mesh in UV Mapping.
But I can’t see the rendering of the UV in object mode.
I have tried with GLSL but it doesn’t work.
Moreover the rendering (F12) is a black object.

Thanks for your help…

A+

Insufficient info, not even a demo .blend file for review.

Is the object material using the correct texture
Are there lights in the scene
Are you using incorrect render layers
Any compositing ?
Using the correct UVs
What rendering engine.
etc etc etc

Hello,

My blend file is here :

The UV editor is not colored (blender doesn’t save my uv textures).
At you to paint as you want.

But the rendering is black in the rendering editor and gray in the 3D editor.
In effect, this one is not colored.