Avoiding repetitive tiling artifacts with chaos mosaic

Created a little node group to implement chaos mosaic, a way to extend a small uv-mapped texture to large areas without tiling artifacts.

Details, examples and download instructions in this article.

Enjoy,

– Michel.

That looks awesome! I can’t wait to try this. This has been a huge issue for my bigger scenes! ! Thanks!

I have added some extra information to the article how to reduce the visibility of the seams by mixing two slightly offset chaos mosaics: