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Thread: Substance Painter Height maps in Blender

  1. #1

    Substance Painter Height maps in Blender

    I use Substance Painter and Designer for my texturing needs, however I have a question.


    In Substance Painter many materials use height map information when you're painting your models, but if I want to use them in Blender I'd have to give way more geometry and use a Displacement modifier right?


    But here's the thing, in Substance Painter it doesn't generate more geometry on my models and yet I still see all the info. And for character's that obviously rely on clean topology for animation, this is very important.


    How can I use those height maps in Blender without having to increase the geometry and effectively ruining my clean topology on my characters?



  2. #2
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    Substance can convert height information to normal map then you apply the normal map in blender



  3. #3
    Huh, really? I never knew that. How? By using the OpenGL Normal Maps maybe?



  4. #4
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    Dec 2014
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    Like that:



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