Recently I tried rendering a complex scene, one that was too big to fit into my video card’s RAM (GTX 670). I tried splitting it up onto different render layers, and copied over the lights to all the layers, but when I rendered it, the Daz character’s lighting & shadows looked different than when I had test-rendered it with my CPU. It’s as if Blender wasn’t properly rendering the lighting setup with the scene split into multiple layers.
I’m not sure why that happened, though. My question here, is there some trick or technique to getting proper lighting with multi-layer rendering?
I had originally found out about this because my card was choking on the scenes, and running out of RAM. I found Blender Guru’s guide to multi-layer rendering here:
But, I didn’t find any references to issues with lighting…