Looking for ghost tutorial.

Hi. I’m kind of new to blender, I got the basics and I’m learning new things every day.
Im looking to make a 3D character into some kind of smoke field, like a ghost.
Something like this: http://www.youtube.com/watch?v=uZ4_oEdtPWs .
I’ve been scanning the internet for tutorials with no success.
Anyone knows any tutorials for this? Or how to make it?

Thanks!

First of all: Welcome to blenderartists!

I don’t know any tutorial covering this, but it is quite easy if you know how the smoke simulation works (tutorials on this can be found everywhere)
If you know what a smoke domain and a smoke flow object is you are ready to go:

  • In the smoke domain settings make some basic adjustments: enable adaptive domain (saves computation time), enable Smoke high resolution (for final bake set it to 2) and choose an appropirate resolution (division value).
  • Set the temperature difference to 0. Then Enable dissolve and uncheck the slow checkbox. Experiment with the time value (I set it to 2) - this determines, how fast the “gost trail” dissapear.
  • In the smoke flow settings of your ghost set the temperature difference to 0 as well. Set the Flow source of the surface to 0 and experiment with the volume value (i used 1) - this determines, how dense your ghost is
  • disable rendering of your ghost object (since the ghost is just smoke which is part of the domain).

Here is a picture of the most important settings:


Hope that helps :slight_smile: