Let’s say you wanted to modify a cylinder into a cone, like this:
This should, in theory, be possible by rotating all vertices around the X direction of the Normal coordinate system of each individual vertex. Can you do that (in 1 step) in Blender? I’m completely new to modeling, btw. TIA!
Well yes, I know. Even simpler would be to add a cone instead of a cylinder. But the cylinder was just an example to illustrate what I want to do. Are these kinds of operations/rotations possible?
This is the kind of answer I’m looking for, but it doesn’t seem to work when I select all ring edges/vertices; it just rotates all of them around the same axis. I have the pivot set to the cursor, which is centered below the cylinder (see screen above). Any other settings I should check?