Hi folfks. I get the feeling that there’s so much to learn with Blender that the stuff I learn now, is just pushing the first things learned about Blender out of my brain. For the life of me, I just csn’t seem to get the 3D viewport view to orbit around a mesh at an arbitrary selection of verts/edges/faces in the mesh. The amount of time wasted on trying to keep something in view whilst I orbit it was getting on my nerves, so I thought it’d be a good idea to invest a few minutes into refreshing my memory on how to orbit arbitrary selections in edit mode so that I can massively speed up my workflow. Unfortunately, howeve, the few minutes turned into a few hours, and didn’t get me anywhere anyway. I must have been searching the wrong terms or something 'cause I was mostly getting results for how to change the origin point of a mesh, or some other near miss
I even resorted to attempting to use the 3D cursor as a pivot point, but as the screen shots show, the viewport still allows it to wander off because the viewport isn’t focusing on it.
Can someone help me out here 'cause this is driving me up the wall.