Hi,
I’m new to Blender but I’m really starting to love it. I have an issue with the bevels though, and I’m sorry if this has been processed already in other threads. In concave areas, topology seems to flow in a not so great way, generating visual shading artifacts. Attachment shows a comparison between how Blender and Maya treats bevels in these areas. Also I think it’s quite a sharp seam along all bevels in general in Blender. Am I missing something? Thanks!