Change World Background in Time

Hi, I’m new to blender. Having a problem with my background settings.
Can I change the world (background) and their different textures within one project? I can create multiple worlds, but only use one of them in one project, there is no keyframing to this. Also, if I add multiple textures, they just get layered on top of each other rather than one texture being applied to one world.

To put it simple: I want to have a green blackground with cloud texture from frame 1 to 50 and then change into a blue blackground with noise texture from frame 50 to 100 and so on. This should be possible, right?
Hope I made myself clear. Getting frustrated over this :frowning:

First of all: welcome to blenderartists!

You can do this in the node editor (I am assuming you are using cycles)

  • Open a node editor window and click on the little world icon at the bottom menu line
  • add your textures / materials and connect them with color mix node(s) to the background shader
  • Keyframe the mix node(s) accordingly


Hope that wasn’t too fast?!