Sorry for my english, i use an interpreter
I saw this video https://www.youtube.com/watch?v=UFsVzDXYOKw
And I create same node group (not sure i’m repeated absolutely accurate) but I got good result.
Then I wanted to baking desplacement texture. I connect displacement value to diffuse color and hit Bake button.
But baked texture is looks not the same like on preview.
In Math node change the value until white spots almost disappear. Will remain almost imperceptible spots.
In Color Ramp change back Constant to Linear.
Bake Diffuse color.
That’s what I got:
Procedural node setup
Put baked texture into displace node input (add math node with multiply blending and tweak value)
Put baked texture into displace modifier (need some change modifier values)