Nothing in the console, just ‘blenderplayer.exe stopped working’ Windows message when using standalone player, or Blender simply closes when using embedded player. I will try in another computer later.
Really great game! It started off slow, but after a few waves it started getting really intense. The music also fit the game really well. Still very impressed with how well everything works.
One thing I noticed was that you can’t sell the sticky paper like the other objects. Everything else seemed bugless to me. No pun intended.
Unfortunately i cant play the game because of the upbge constraint.
upbge need to install the newest kernel, which last time installed it killed my system. So sadly no option for me at the moment.
Thanks. Glad you liked it. I decided not to make the sticky sell-able because it is kinda cheating to let the sticky be used a few times and sell it before it breaks.
@Nicholas_A:
Great game. But the anti-air L2 towers suck at hitting things. You see a wall of flying bugs and you know that even though you have 4 L2’s and 3 L3’s, most of the flying bugs will make it through. Maybe I should invest in a fan. Or a wall of bug-zappers because the flying bugs all spawn at the same time. But I’ve never really seem to get the money for bug zappers. I think giving the user just a touch more money would make this better. Because of the tower miss rate (or the health of even the small ants), you don’t seem to get very much bang for your buck. I’d rather get more bucks than change the health because it’s satisfying watching lots of towers.
Great game.
Played it in regular BGE without issues.
@Akira_San:
I assume you’re running a build with AUD and FFMPEG? Otherwise audio probably won’t work.
That is when the tower selling feature comes in handy :). I do admit, the game gets exponentially harder and I could have made it more balanced but since I only had 16 waves set up, I didn’t want the game to be mostly easy and then more people could win easily.