Is this how this render should looks like?

Is this right? is a flat surface, this thing doesn’t appears with any matcap.



test3.blend (970 KB)

Well, it was your choice to use an Anisotropic shader…
Unless specified otherwise, it will default to radial anisotropy, which is what you see here.

Lol, thank you, i was using anything just to see how the mesh would looks like render, didn’t know about that.