Hello again… I am back with another question about the racing game i am creating. I would like to create a system where the player can choose from a variety of different vehicles before actually playing the game. Once they choose there car the level should spawn in the car they chose. It would be ideal if the “choose character” and “level 1” sections could be different blend files. if not that’s fine to. Currently all the car physics are on an invisible separate object(called Character) and the car body is just parented to the object(Character).
Have all three vehicles in a hidden layer and add only the one the player chose.
To separate the choosing from the level blend you can use messages, which survive the one frame transition (I think).
Yes! thank you.
This is awesome. It is what i am trying to achieve. Very helpful.
I may be able to upload some game play demos once i get this setup working!
Finally, with either python or logic bricks you can set the model of the car based on the value of that property. The car choices can be stored in different layers, or in external blender files.
I can provide an example of how to do this with either logic bricks or python if you are having trouble.