Random particles smooth distribution ?

Tried making a sand hill but by painting on some particles to a raised area, but the finished result is poor. Without subdividing which probably won’t fix it, how can I distribute the particles to look more natural ?

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Problem is due to a density set by a vertex group. So you need a mesh with more vertices to produce a smoother distribution.
There are several solutions.

  1. Don’t use a vertex group but a spherical blend texture instead to control particles density. It works well but require more particles.
  2. Use less primary particles and use simple children particles. Children particles are not working with None physics type of particles. But you can use keyed particles without target instead for same result.

Awesome didn’t realise I could use a texture, thanks. :slight_smile: