A Mountain is a solid unmoving object that my camera can pan around.
Water is a reflective object that can appear as misty moving particle water falls,
Clouds are slow moving randomized particle blobs with transparency.
All the tutorials ive found show how to make these things in isolation, but can blender make them together in the same scene? And bare bones, is that like, thousands of steps or something? I’m just trying to get these three effects but I haven’t seen how to tackle them as a whole.
Like, if you had a slightly jagged cone representing a mountain on a slightly randomized surface with a texture,
would it then take weeks or months to do the other two effects? Would they only be camera tricks like the giant triangle cloud tutorials that only look correct from one angle? Is a waterfall hopelessly complicated?
My previous background is all for compliance with 3D printing formats of solids, plus a bit of physics simulations.
I don’t know how i would make a waterfall, mist, or clouds yet, but i know a giant cloud triangle in cycles render is not what i need.