Letter B mesh flow

Like the title suggests, I’m trying to figure out a proper mesh flow for a subdividable capital ‘B’… maybe I’m just tired 0_0

Any suggestions? I am having trouble with how the edge loops should run.

Thanks – see attempts below.


why do you need it with subdi?
if it is flat then topo is not relevant

unless you want to animate it !

can you elaborate a little!

happy bl

Thanks Ricky,

Well, I think that’s the bigger question. I will be creating an animation but the letter itself won’t be deformed. My assumption has been that having a lower poly count on something like this will save me on some render time, especially if I use a SSS shader or something. Is that correct?

I also don’t know what font is used so instead of using the type tool I often model text. (if it’s something relatively short)

Here is what I settled on.


if it is supposed to be low poly it is not !

I mean if not animated does not really matter using Subdivision!

just make the right shape with min low poly even with tris
being flat it won’t matter for rendering.

happy bl