Hello everybody,
introducing my work from last days, I would love to hear some thoughts about it to get better in what I am doing, for now I am pretty proud.
Thanks for the attention.
Hello everybody,
introducing my work from last days, I would love to hear some thoughts about it to get better in what I am doing, for now I am pretty proud.
Thanks for the attention.
Hi,
This is indeed a nice image. I love the colour transaction from left to right.
There are some things to improve though:
some parts of the kitchen are a bit to simple and could use a bit more detail, like the wall on the left top side to which you could add some variation or subtle dirty spots. The window is a bit to simple as well imo adding some depht with for example a frame might help.
The floor does have more variation making it look quite nice.
Also the edges of the drawers and the fridge are to sharp imo. It seems as if you haven’t used a bevel modifier. Try using it, with it you can rounden of the slightly to make it look more realisitc. Simple but very effective.
Finally you could make the blue colour of the windows more interesting by using a glass material for them and using an HDRI for the background, so that you can actually see a sky through the windows.
I’d love to see any improvements:)
Hi Allard,
sorry for the late reply and thanks for yours!
It took me a while to understand one specific thing about your answer, so let me shed some light over my picture:
The window you see is only light that went through a window on the other side of the kitchen, so behind the camera. I wanted something to the left of the kitchen, in this case the sink and the towels and on the right side I wanted another light source in contrast to the fridge and in my opinion the indirect light through a window you don’t see gives this a more dark and atmospheric touch. Also I didn’t have to model anything outside an actual window in the darkness of the night.
And I actually struggle now to touch it again and set a bevel becuase I would have a lot of rework to do, probably. xD
But thanks anyway, I took your critics very seriously up until now in all the work that followed.
This will require a little bit of skill to set up, but you could make a separate scene attached to a different renderlayer and use the compositor to really make the fridge look like a portal.
You can make the mask by creating another object and giving it a number for the object id
pass. Of course you will have to open the door a bit more to make the world beyond visible.
Thanks for the suggestion, Ace. Though this is a set of skill I sadly do not posses at this point. But I will keep that in mind.