Been using the renderman engine for blender and having trouble with atlas not picking up my UV sets correctly after 1004. Seems like it skips 1005 and 1006/1007 seem to loop back to 1001.
Does anyone know if this is a blender limitation or not? The naming is all the same so I don’t see why it wouldn’t work.
Naming conventions is Diffuse.1001.png and the file name in the node is Diffuse.MAPID.png