Hi.
I want to make an adventure game in the style of Broken Sword 5 - Serpent’s Curse or Whispered Worlds 2.
The latter is a bit trickier. The main thing is, that the whole scene is painted/drawn in 2D and then it is turned into a 3D scene ( Broken Sword 5 may not do exactly do this, but Whispered World 2 does ).
Take a look at the following screenshot of Broken Sword 5: http://guides.gamepressure.com/brokenswordtheserpentscurse/gfx/word/75390915.jpg
You see the character standing in front of a desk ( the characters are 3D and therefore the scene has to be turned in to a 3D scene because otherwise there will be problems with things drawn in front of something else when they shouldn’t. ).
I want to recreate that scene to learn how it’s done.
I cut out an image of the right side of the desk: http://abload.de/img/desk_side9lkax.png
The 2D scene was of course created with perspective in mind. But how I can use this (perspective) image as a texture for the right side of a block, that I created in blender?
I tried to unwrap the block and tried matching the UVs with the corners of the cut out image, but the result doesn’t look right. Here is what I mean:
http://abload.de/img/desk_uv_wrong0xjt1.png
I also found a making of video of Whispered Worlds 2, I think however that they are using Cinema 4D, don’t know how texturing/uv unwrapping works there:
Any help on how I can achieve this in blender is appreciated.