I’m trying to create a robotic rig where some pieces can only rotate in specific axis, specifically the arms. If I don’t use IKs, the bones work just fine with bone constraints with local rotation limiting. IKs for some reason ignore that, and I’ve tried to use the Inverse Kinematics tab under the Bone Properties, however some bones just ignore it. I’m happy to attach images/gifs to explain it better.
Thanks!