Hey all,
I have to admit I’m a bit of a newbie to blender, but I thought I’d post regarding some major problems I’ve been having trying to export to any file format!
I’m trying to create some models for a game I’m writing, and the formats I’m using are 3ds and MD3.
now, I’ve managed to create a nice looking simple zombie model, but when trying to export (using Blender 2.37) to 3ds, I end up with something that looks nothing like my model.
I have searched for help on google and within several forums, but to no avail! I also notice that the uvmapping is not exported. Now in my defence I have ensured that all objects are merged into one, I ahve made sure that the object is selected and I have converted all quads into triangles. No matter what I do, the resultant model appears to have the vertices in roughly the right place, although it is difficult to tell. The triangles however are really messed up, and it is impossible to discern the zombie model.
So I tried some other formats in an attempt to convert in another program, but have also had problems with dxf, obj, lwo, cob, .x file. The problems range frmo not getting uvmapping, to not getting any geometry exported at all, to console errors. You name a format, I’ve tried it and they have all failed in one way or another… am I going mad or is this a major problem with blender?
I appreciate that blender is free, and I love using it from the experience I’ve had so far, but if I can’t find a solution to this problem then I simply cannot use it, and that would be a real shame
Is anyone able to lend a hand?!
Cheers,
Steve