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Thread: Messing with Material Displacement

  1. #1
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    Messing with Material Displacement

    Hi, I'm a relative newbie to blender (couple months)
    here's something i was working on today. just playing with displacement.
    Click image for larger version. 

Name:	CoralDisplacement.jpg 
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    i have a crappy system without a GPU and 4GB ram. bogged down the system a couple times, even when limiting detail.
    memory usage went up to 567mb when rendering this.



  2. #2
    Member jonathandone's Avatar
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    looks cool keep up the blending



  3. #3
    It looks like a meaty flower



  4. #4
    Member Ace Dragon's Avatar
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    Put the thing on a stick and it might pass of some sort of cotton candy (the material gives a light and airy feel to it).

    And yes, microdisplacement is going to take a lot of memory until a developer implements a geometry cache system (and there's no sign of it coming soon).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  5. #5
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    interesting stuff. Do you remember how many subdivisions you had for this detail?



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