Messing with Material Displacement

Hi, I’m a relative newbie to blender (couple months)
here’s something i was working on today. just playing with displacement.



i have a crappy system without a GPU and 4GB ram. bogged down the system a couple times, even when limiting detail.
memory usage went up to 567mb when rendering this.

looks cool keep up the blending

It looks like a meaty flower :slight_smile:

Put the thing on a stick and it might pass of some sort of cotton candy (the material gives a light and airy feel to it).

And yes, microdisplacement is going to take a lot of memory until a developer implements a geometry cache system (and there’s no sign of it coming soon).

interesting stuff. Do you remember how many subdivisions you had for this detail?