I’m running into an issue while I’m modelling in blender.
I’m actually modelling Dinosaurs for a game with Multiresolution Modifier at max. 5.
But if I try to go further in the process, like giving textures, scales, placing an eye in it, making bones, my PC nearly crashes.
Its running on 99% RAM and mostly over 50% CPU or higher.
I tried to run blender instead of my CPU on CUDA but a difference I didn’t saw.
Also I searched for answer, but they all didn’t help, I don’t know what I can do now.
This is nearly on every Dinosaur I sculpture.
This actually which I have the most problems has 14,446,655 Verts, 14,446,592 Faces, 28,893,184 Tris, MEM 1449,49M.
On the first layer I only have the normal mesh with a mirror modifier.
On this layer I have the sculpted model.