My sharp realistic games I'm experimenting around with in UPBGE

Made this today.

Not really sure what you mean by sharp or realistic but to be honest, those demos don’t look very realistic. It looks like you are using reflection texture mapping. What if you used an actual reflection texture with a normal map for bumpiness and a specular for reflection strength. That would really help to make the scene look better.

I followed a online guide on setting up the reflection feature in UPBGE…there is a even better reflection? Where/how is this explain how? Also the normal map and specular…

Take a look here:

This I made looks pretty realistic too. Note that it’s from Phymec, so, I only re-arranged a few things.

It looks like a realistic mario-bricks in the dark.