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  1. #1

    Principled Shader IOR to specularity

    Hello, since the principled shader is going to be released in 2.79, I've made a node group to translate IOR values to specular value. It's just a translation of the formula into nodes (from https://docs.blender.org/manual/de/d...rincipled.html )
    The node group can be attached from this file
    http://pasteall.org/blend/index.php?id=47769



  2. #2
    Member
    Join Date
    Mar 2016
    Location
    Torino
    Posts
    45
    Originally Posted by cdog View Post
    Hello, since the principled shader is going to be released in 2.79, I've made a node group to translate IOR values to specular value. It's just a translation of the formula into nodes (from https://docs.blender.org/manual/de/d...rincipled.html )
    The node group can be attached from this file
    http://pasteall.org/blend/index.php?id=47769
    THANK YOU!
    I was trying to do the same thing but I've seen yours. Perfect.



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