the BlendIn isn’t working:
here is the script:
- Own = Camera
import bge
from bge import logic as g, events
def main():
cont = g.getCurrentController()
own = cont.owner
scene = g.getCurrentScene()
k = g.keyboard.events
action = cont.actuators['Action']
if k[events.WKEY]:
action.mode = bge.logic.KX_ACTIONACT_LOOPSTOP
action.action = 'MoveCycle'
action.frameStart = 0
action.frameEnd = 60
action.useContinue = True
action.blendIn = 10
cont.activate(action)
else:
action.action = 'Nothing'
action.frameStart = 0
action.frameEnd = 60
action.blendIn = 10
cont.activate(action)