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Thread: UV Unwrap large cylinder produces distorted UV

  1. #1

    UV Unwrap large cylinder produces distorted UV

    I can't UV unwrap a large cylinder (50m radius, 200m high, 360 vertices) - the top/bottom cap have a weird distortion. I'm using "Mesh: Mark Seam" on the top/bottom rim and one edge on the side. (There's a "UV: Mark Seam" - one of these is from an Addon maybe?)

    A regular cylinder (1mx2m default) works fine. Also tried 50x100 x 180verts - ok too!

    Any ideas? Thanks!
    Click image for larger version. 

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    Last edited by NotQuiteLuxo; 14-Sep-17 at 03:48.



  2. #2
    Change the UV unwrap method from the default 'Angle Based' to 'Conformal' when unwrapping



  3. #3
    Thank you! Perfect!



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