Hello there. Recently I’ve picked up learning blender and It’s starting to get unhealtly fun. Not counting things from the past weeks (which I might share when I revisit them for improving), I’ve started working on a vacuum tube.
At this moment, I’m at this point. Wormscrew for reflections.
I really like how the glass refracts thelight. However there’s still much to improve. If there’s any constructive criticism, it’s welcome. Also I still can’t exactly get the shader for gradient silver parf of the top inside of the tube, it still isn’t exactly seamless.
I didn’t try the new PBR shader yet, but I’m definitely going to fool around with it, it looks powerfull as hell.
For reference I used mainly this image
It is the silvery half-donut shaped object under the coating at the top.
I’d make your tube glow a tad brighter. As for the coating at the top, most tubes have it opaque. So not having a translucent gradient would be close to real.
Are you modelling a 12ax7 tube? Curious about the tube model you’re basing off of.
Now a beautiful tube to model would be a mercury thyratron or rectifier…
Oh don’t worry, The getter is here. I was saving it for the last, like a cherry on top of the cake. This is the “final” version, as I have to move on to making the actual scene where I’ll use it.
Can’t look at your attachmets, it tells me they’re invalid.
I had it not-with-translucent-gradient, but I didn’t like the sharp change in there. You are right though.
I am not sure what kind of a tube it is, honestly I was just searching for a tube that was not overly complex and with exposed insides, and found that concrete picture.
I’ll definitely model some of the more complex ones, tubes are wonderful. I’ll take a look at the ones you’ve mentioned.
Hey. Sorry for the late answers, but moderators taking days to approve one post makes it pretty hard to have a consistent conversation.
Actually, I am much more interested in the low-poly world. But I want to get versatile, to learn as much as I can, including doing high.res models and fotorealistic renders.
This was my previous project, and I’llk be returning to it to learn rigging and animation.