Car suspension animation test using vehicle wrapper tut.

My first rodeo with blender and 3d animation / rendering. My hobby is to make videos with my Datsun and started doing a little experimenting with Motion 5 and decided that what i really needed to learn was 3d animation and rendering. Working up to building a 20-30 second scene featuring the car. Still haven’t considered at all how i will handle adding in a driver. I used the vehicle wrapper from blender game engine to record the animations using the http://www.tutorialsforblender3d.com/… modified by “superGloop”

There is another blender game engine car physics blend that someone made with some interesting options but I could only get the body animations recorded after some fiddling with that particular sample blend file. The parented wheels just dont get recorded. If anyone has any suggestions it is the "advanced vehicle physics" topic.

Would certainly appreciate feedback.

Cheers.