Hello,
Is it possible to attach glsl shaders to the shaders from blender?
I know I can replace the shader with the setsource(vertexshader, fragmentshader, 1), but how could I mix this with the original blender shader? More specifically, is it possible to write some glsl and use the output for the diffuse color of a material, or use glsl to apply some other drawcalls after the blender shader is called?