Alright so I’ve just recently started to learn blender and I was working on my first little scene, however I found a little problem when I tried to render (cycles).
Here is the render: https://i.imgur.com/eOGFmWR.jpgThese black pixels show up, I tried to up the sampling thinking that would work but it didn’t, it actually makes it worse, way worse.
Im rendering so i cant open the file atm, but I notice its only on the rocks right? So i think theres either an issue with their geometry, vertices out of place. or in their material, maybe their bump/normal/displacement map is too intense and causing the issue? Cool scene by the way.
Do you use the denoiser? I had blotches in a picture of mine, where the denoiser had trouble with certain areas, which looked similar. Setting the samples higher solved that for me though…
In your file not all textures are packed, so it doesn’t show the black dots, but it’s a bit pinkish !
In the rock shader you put a texture straight into the displacement socket. Try to use a vector/bump node instead, or at least use a math node -> multiply to reduce the power of the displace.