Can anyone help:
I am trying to bake an AO map from a high to low poly mesh.
I keep getting a map which is much brighter on one side than the other and can’t work it out.
I have removed all lights, I have tried using a using a cage which is outside the high poly mesh.
Every time it comes out like this? it should be much more even.
When i don’t use a cage it comes out like this:
thanks for any help