I want to know what would be a proper approach for creating a proper PBR map for use in Unity engine? So far I have managed to bake a normal and ambient oclussion map and export them to Unity as well as their respective model. Here are a couple of screenshots of it in Blender and Unity engine. I’ve baked the maps in Blender Internal engine.
Saying all this, is there a proper tutorial, paid or otherwise, that shows the true way of making a PBR assets for Unity that solely relies on power of Blender and raster graphics editor like Photoshop or Affinity Photo and not Substance Painter nor Quixel.