Red Giant Level...

Working on a classic space combat game. It’s a bit too dark because the hemi lamp is set too low. I’ll fix it.

Anyway, I’m working on a dialog system for it, weapons upgrade, non-linear scenarios, even a separate first person playable character for missions that require landing and exploring.

Level 2 is a boss fight. Still working out the kinks. Textures will be different when the level nears completion… :slight_smile:

you could add tractor beams that the boss emits that you have to avoid or they will shut down your spaceship.

Livescience, that’s actually a really good idea, thanks. :slight_smile: