Yes, You are right! I run out of RAM. Do You know why though? I have previously painted 2048x2048 textures on this machine and it worked fine. Or is it due to polygon count?
Hi.
Here using Kubuntu Linux. Fill brush quickly fills my 16GB of RAM, it starts swap to disk and hangs my system. I did not know this could happen, the texture is not so big after all. I would like to know the explanation of why this happens.
I have made a quick comment on IRC channel and was told to report the problem to be analyzed, just in case. @Bednarov: Please report this to bug tracker: https://developer.blender.org/
Top left, below “BF Blender” on “Report Bug” button. Fill in the required information and please share the problematic .blend file there (you can drag & drop from file explorer)
Oh I see. Anyway I’m not sure if it should generate so much use of RAM. You assume for some crazy reason you want to unwrap the sphere that way. Is that high usage of RAM in 60 overlapping faces covering 2048x2048 supposedly correct?
Sorry for asking in your thread, but I do not know much about UV mapping and I would like to know how it works in this case
I don’t think so, blender does know exactly where to paint, and it’s not unusual that every face of an object have to painted with the same image, that is that every face shares the same UV position, this should not slow down nor take so much RAM on painting.
paolo
EDIT: I didn’t read YAFU’s reply carefully enough, he already says the same thing, sorry.