Hello everyone,
i need your help with Normal maps and the PBR shader. Its the first time for me baking normal maps and using the PBR shader in blender. I’ve modeled a cyborg arm for my 3D character and first modeled a highpoly mesh and baked the normal and diffuse textures to the lowpoly mesh. Diffuse works fine but the normalmap causes some really strange shadows.
I think its better explained in pictures so here you go:
Highpoly mesh:
Baked Normalmap:
Normalmap on Lowpoly mesh with strange shadows:
Normalmap on Lowpoly mesh with subsurf shader and different lighting:
Things i’ve tried:
1.) Using Autosmooth and edgesplit modifier on lowpoly - nothing changed
2.) Disconnecting Normal map to see if if the geometry is the problem.
Geometry with diffusemap works fine:
3.) Using a higher “Ray distance” Value baking the Normalmap, output remains the same
4.) Recalculating normals on highpoly before baking - Nothing changed
Here is my Node setup btw:
Has anyone a idea what is wrong with my Normalmap and how to bake it properly?