WIP - cannon model

Hello there!

I just finished this model of a medieval cannon, but I would still like to improve it. However, I don’t really know what to do. That’s why I’d like to get some focused critique by Blender users that are more exprienced than I am. Feel free to say anything that could improve my artwork. I would really appreciate it.

Thanks in advance!

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First of all, nice model! I see one major flaw though. The bore of the cannon is not right. Take a look at this picture, for example: https://www.shutterstock.com/nl/image-photo/cast-iron-cannons-borodino-battle-658315900?src=WOWngvXUhfLb4QHHWxH__w-1-10

Modelling looks cool except for the barrel. It is too consistent, if you know what I mean. It looks like a cylinder. Make the crevices more prominent. BTW, here is something similar I made: https://blenderartists.org/forum/showthread.php?434899-Toy-Cannon&highlight=

I am waiting to see the final render.

Thanks for your quick replies. I hadn’t noticed my own mistakes, and I’ll work on the barrel and the bore. I’ll post a picture of the improved model soon.

PS: Do you have any tips on texturing the wood? I have an educational license for Substance Painter, but I can’t really find any textures that would fit my model.
I’d like to texture it a it like this one: https://www.blendswap.com/blends/view/73922

Here’s the improved model!


When I look at your model, the first thing I think is how clean the modelling is. :slight_smile:

I don’t know anything about substance painter, but you could make hand-painted texture mask to get the rust to show up. For the wood, Just need a good scratch and crevices map. For the barrel, you can do the same but it will be a lot time consuming and tougher to achieve that same result. I like it. I like the perspective too.