View Poll Results: This weeks winner?

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  • NATIVO

    0 0%
  • RayVelcoro

    1 1.64%
  • mirek_snd

    2 3.28%
  • didierv

    0 0%
  • Roken

    0 0%
  • skadoosh

    4 6.56%
  • fcharr

    0 0%
  • nadal1

    0 0%
  • usernew

    0 0%
  • pupetz

    5 8.20%
  • Fulip

    0 0%
  • caz747

    0 0%
  • Millani

    1 1.64%
  • mattthecat

    1 1.64%
  • Ansaar13

    0 0%
  • FlyingBanana

    0 0%
  • Ryeath

    3 4.92%
  • robproctor83

    14 22.95%
  • HIST0R

    21 34.43%
  • LeoBlenderToon

    0 0%
  • joshwinkler3d

    0 0%
  • fdo

    4 6.56%
  • david.speer

    0 0%
  • g60

    0 0%
  • purbosky

    1 1.64%
  • bazevedo

    2 3.28%
  • DM9

    2 3.28%
  • vaguehorizon

    0 0%
  • Miatpi

    0 0%
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  1. #1
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    Challenge #745 Voting CLOSED

    This week's theme: Spinning Things

    After 2 days of voting, a winner is declared: The voting will close on Wednesday.
    The winner picks the theme for next week.

    [ If the winner doesn't supply a theme before Thursday 22:30 GMT, the organizer will select the theme. In this case, the winner's theme will be used the next time we are lacking a theme on Thursday 22:30 GMT. :-) ]

    Having selected the theme, the winner will not be eligible to enter that week. They may however still submit an image, but it won't be included in the voting.


    Pure Entries


    • RayVelcoro
      Old Dutch Mill



    • mirek_snd
      Is it still a dream?



    • didierv
      Room nineteen



    • Roken
      spin



    • skadoosh
      Bolzga



    • fcharr
      Top Hits



    • nadal1
      Fireworks



    • usernew
      Final



    • pupetz
      Inception totem



    • Fulip
      Backflip



    • caz747
      Spinning wheel



    • Millani
      You Spin Me Right Round, Baby



    • mattthecat
      The Carnival



    • Ansaar13
      Lucky no. 25



    • FlyingBanana
      To Yo or not to Yo



    • Ryeath
      Kittens in a dryer



    • robproctor83
      Timmy's Room



    • HIST0R
      Workshop



    • LeoBlenderToon
      A vitrola



    • joshwinkler3d
      International Rescue



    • fdo
      Duerkopp Tauchkolben Gasmotor



    • david.speer
      Santorini Radar Outpost



    • g60
      Mixing it up



    • purbosky
      The Ring



    • Miatpi
      Fungi






    Open Entries


    • bazevedo
      Take the Bait



    • DM9
      Drone Race



    • vaguehorizon
      Atrium Concept






    Non-competing Entries


    • mattthecat
      Spinning Things



    • OLG
      Down the barrel



    • RobertT
      WATER WHEEL



    • Helge
      Icarus Tree


    • NATIVO
      untitled
    Last edited by Helge; 04-Oct-17 at 18:55.



  2. #2
    Not sure if you noticed but my carnival picture is on there twice!



  3. #3
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    Actually, it was there even more times in the beginning. ;-)
    It should be gone by now.



  4. #4
    Member NATIVO's Avatar
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    robproctor83 +1

    obviously that's not my entry. here is my not finished render
    Click image for larger version. 

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  5. #5
    Awe, there is a lot of awesome detail in there, the texturing on everything is excellent (as usually with you). I lke the defails on the character, it's really well done. Here are a couple critiques that I think would make a big difference. For one, it looks like you tried to add some face melting effect from the pressure of the spinning force. I get it, but it also looks... I don't know... Strange, almost like a deformation or something. You might need to work on that, maybe just tone it down a notch, or instead just make their expression wide eyed and jaw opened that would also probably work.

    My other critique, and more important I think, is the character pose. It looks like the spin direction is going counter clockwise, which would actually make more sense for the pose, but then that wouldn't make sense for the face deformation as that wind force would be on their hair, not face. But anyways, I suggest changing the direction of the spin, so it's clockwise, and then your character should (in my opinion) have a more thrown back pose. o help illustrate what I mean I made a purdy sketch. Now I don't expect you to do any of this, I'm just throwing out my 2 cents

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    Find me at https://www.artstation.com/robotica to see all of my art



  6. #6
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    As last week I hadn't time to finish my rendering (must be some sort of curse).

    To bad sad it didn't compete in a better - more visible - resolution. I put a lot of work into it and got really happy with it turned out, which can't really be seen.
    So I'm very happy to post it now in it's full glory (and resolution):
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #7
    Hi Miatpi, your renders are definitely improving, this one is looking quite nice and detailed. I like the plants and rocks, and the materials of the mushroom are also well done. It looks like maybe you tried to make a mushroom character that is break dancing? Is that correct? I actually like the motion effects you added to the hands, it looks very good, as well as the stem, but the cap seems a bit too static. Motion effects like that are hard to do though, so job well done sir. My only suggestion really would have been to tilt the mushroom a little towards the camera so you could see some of the underlying cap, having it at almost perfect profile angle is a bit trange. Also, if I'm right and your intent was to turn the mushroom into a type of character, I would also, maybe, possibley, suggest adding some kind of facial features. Maybe just two little closed eyes and some kind of mouth or something, something to really help sell that it's a character.

    Anyways, I like it a lot. Good work
    Find me at https://www.artstation.com/robotica to see all of my art



  8. #8
    @Fulip I really wanted to comment on your entry, it looks like you put an exorbitant amount of work into the models, a full on motorbike and a character? Wow, that's impressive. But, your overall scene I think is kind of poor, no offense. You added that filter effect which, in my honest opinion, ruined the entry. I'm not sure what you were going for there, maybe a painting style effect? I would suggest using other filters for that, and also to not make the filter effect so obvious. I would actually suggest not doing any filter like that, unless absolutely necessary. Anyways, I thought you did an excellent job with the modeling, but in the end your entry took a large hit from that filter effect.
    Find me at https://www.artstation.com/robotica to see all of my art



  9. #9
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    Thank you so much! Yes, it's very intentional that it's breakdancing, and the fact you saw proves I've succeded there. YAY!
    I totally agree with you on the cap. I kind of couldn't deside to tilt it against or away from the camera, so I put it in a middle-position and hoped no-one would notice. Never leave things to chance i guess.

    Thanks again!



  10. #10
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    @robproctor83 Thanks for your comment! I just realised that I might be the only one who love strong edge detect filters :P
    I will probably remake this scene and put it on finished projects.


    No post fx image.
    Click image for larger version. 

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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  11. #11
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    Tough choice as usual.

    All of these renders just keep getting better, but I can only go for one so decided to vote for the one which had the strongest story to it.
    Deviantart profile.
    http://caz747.deviantart.com/



  12. #12
    @cas747 go with your heart bro, go with your heart.

    @Fulip I think your new renders look a lot better, but yea that could just be a preference kind of thing. I used to use the filter effects like that as well, but one I also had someone tell me to stop using them lol. But, I don't think there is anything wrong with them, you just have to use them correctly. Basically, no one should be able to look at your piece and recognize the filter effect, which is hard, but typically that means using it a lot more subtle and sparingly.

    I definitely like the bike a lot, and the helmet, both are done really well. Have you been modeling a long time? That's quite impressive to make all of that in a weekend. The character proportions seem good enough, but your pose seems off to me, and the clothing feels flat. And for a final thought, other than the background, is the lighting. I'm still learning a lot about lighting, so I could be way off with this, but for some reason the lighting looks very soft. If you were getting sunlight it should be very hard I think, unless maybe it's towards the evening. But yea, everything has this soft feeling which makes it look kind of unnatural, almost like clay or something... Hard to say. I'm also being very observant so I don't think most people would look that much into it.
    Find me at https://www.artstation.com/robotica to see all of my art



  13. #13
    Member Millani's Avatar
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    @robproctor83 What do you mean by hard and soft lighting? From my understanding, hard shadows is what you get with small light sources (e.g., a transparent light bulb) and soft shadows are cast by larger ones. The sun produces very soft shadows.



  14. #14
    Oh, I probably have it backwards. So.... nevermind
    Find me at https://www.artstation.com/robotica to see all of my art



  15. #15
    So many cool entries this week!
    Over 40 shorts, three features. I am EL DIRECTOR
    indierebel.co - The ultimate VFX training with free software
    facebook.com/leap3movie - My latest film in progress



  16. #16
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    Click image for larger version. 

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    Bump, bump, bumpdidu!



  17. #17
    Lol helge you bored?
    Find me at https://www.artstation.com/robotica to see all of my art



  18. #18
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    Just moving the voting thread up again, so we don't lose any votes.
    After all, you still need a few of those if you want to get rid of the 2nd place curse...
    :-)



  19. #19
    How much time left for voting? I don't get the time zones :d



  20. #20
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    @Helge those bump pics are so creative. I'm curious, do you make them up on the spot as the thread need a bump or have them ready all from the start?



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