Hi there! Despite knowing Blender for years I only use it occasionally, so I’m technically a newbie.
I’m working on a leaf node setup that will allow me to control some settings like withering and deformation. It’s nothing impressive, I’m just lazy and I refuse to sink time creating different meshes to do such small variations when Blender can do that for me. I’d rather have something I can re-purpose for multiple leaves and projects and only create new meshes for truly expressive variations like true curling.
The result so far:
It’s a single leaf model, subdivided twice to keep it quick for now. I need to clean up and optimize the node setup, but I’m fairly happy with the outcome, it looks promising. I’m having more trouble with the particle system at the moment. I never had to bother with particles intersections before, so I’ll have to figure it out. Unfortunately the leaves displacement was done through the node so I doubt it’s possible to avoid intersections in this case.
I also need to figure how seed the musgrave texture I’m using to control the crumpling/withering (newbie, remember!) and maybe how make leaves sit on the ground more naturally. I don’t like how weightless they look right now.