directioonal fur

I have successfully worked on fur over a character but can’t seem to get his tail working right. The fur tends to look directional per face. I check for ngons, tried selecting smaller sections and still get this odd directional fur. In particle edit I tried smoothing and combing and still get this affect as shown below. Anyone have any ideas on what may be the problem?


put the hair system after subsurf, using 1/1 or 2/2 on subsurf. And then check ‘use modifer stack’ in the particle system.

Use more parent hairs and fewer children, the children should be less clumped as well, if they are simple increase the radius.

Thanks Photox,

All good advice. I found the problem though, jittered was selected instead of random. Selecting random solved the problem.